package
{
	import flash.display.Sprite;
	
	public class Clock extends Sprite
	{
		private var _model:ModelLocator;
		private var _controller:Controller;
		private var _view:View;

		public function Clock():void
		{
			_model = new ModelLocator();
			_controller = new Controller(_model);
			_view = new View(_model,_controller);
			addChild(_view);
		}
	}
}